2019 Presently, Why VR Is Still More Important Than AR, See The Upcoming 2020's
Or a better title might be how you can still do “Open Source VR” with HTML5 on your PC or Mac inside a browser (but you’ll still need a Windows machine to view the result with a tethered VR headset, exception with a “less powerful stand alone headset”, i.e. Oculus Quest). Still waiting to see Apple’s AR/VR Hardware poker cards. . . sometime this 2020?
Today’s hype is about AR not VR, but many don’t realize that VR has come a long way in the last few years . . . Many powerful headsets are now in the $400 range. That still seems like a lot of money if you’ll also need a PC with a powerful graphics card!
However if you are already a PC gamer, you’re halfway there to being able to develop your own VR applications in a web page. Think of that, no special software downloads, just a compatible browser, headset, PC and a fast internet connection required.
Also, if you are already a web developer, or want to become one, the bar for entry is much lower thanks to Three.js, Mozilla and a special Github repository called A-Frame. So you say, VR games are still higher res, faster playing and just plain much more fun.
The latest Tweets from A-Frame (@aframevr). A web framework for building virtual reality experiences. Virtual Reality
Well I’m not going to argue that, but what I’m talking about is being able to build your own “VR Experiences” that will not only impress but give you new skills as well. Also, I’ll bet you almost anything what you learn in VR will be applicable in AR when software and the hardware finally matures. There is little to no waste here in learning these skills, so let’s begin!
I’m not going to explain much else, which means it’s going to be very confusing (sorry, but that’s just how it is, remember the learning is free). It’s up to you to self-learn and explore, ask lots of questions. Search for the right answers . . . develop new skills. Much effort is involved. Good Luck!!!
First a few terms (you can skip those you already basically know):
The DOCTYPE declaration for HTML5 is very simple: The character encoding (charset) declaration is also very simple: The…
A Basic HTML5 Template For Any Project - SitePoint
If you're getting started with HTML5 you'll want to learn how to to develop a basic HTML5 template. This article shows…
A-Frame - Make WebVR
A web framework for building virtual reality experiences. Make WebVR with HTML and Entity-Component. Works on Vive…
Useful A-Frame Libraries and Examples
A simple way of setting up a whole basic environment for your A-Frame VR scene. Make sure you are using A-Frame 0.6.0…
Teleport component Browser Installation Install and use by directly including the browser files: There are two ways to…
A text geometry component for A-Frame. The text geometry component wraps THREE.TextGeometry. Browser Installation…
A component for A-Frame that allows entities to follow predefined paths. New in Version 1.0.0: The alongpath component…
A Curve component to draw curves in A-Frame. The component consists of multiple components: curve: Draws a certain type…
This is similar to cursor component besides the mouse behaves as cursor. For detail, please check cursor page. DEMO…
Effortlessly add natural, intuitive interactions with tracked controller, touch, or mouse input in A-Frame. The goal of…
An A-frame component that allows you to add separate image/video textures to different sides of standard a-frame…
Particle system component for A-Frame. This component exposes only a subset of the ShaderParticleEngine API. type The…
VR Hardware Requirements
As of 2019, the Ninetendo and Sony Playstations are NOT VR hardware options for this Open Source development of VR. Oculus, Windows Mixed Reality and HTC Vive headsets ARE.
All Together Now
Base for creating virtual reality experiences on the Web using A-Frame. #aframevr #webvr 🎏 Glitch is the friendly…
Getting Started with A-Frame: 4 Steps to Building WebVR Experiences with HTML
Building up a basic demo with A-Frame
The WebVR and WebGL APIs already enable us to start creating virtual reality (VR) experiences inside web browsers, but…
How to build a WebVR game with A-Frame
Microsoft Azure 🐦 Follow me on Twitter, happy to take your suggestions on topics. ➡️ A few months ago, I received my…
My VR Site (Self-Plug)
Everything here is ongoing work with only occasional update posts . . .GitHub Source…
WebXR Posted At End Of 2019
Finally to finish up this post, there is a new standard called WebXR which combines VR with AR. It may break some of the older examples, most likely will. But at least you’ll be on the path to the future of VR and AR development in the 2020's!
Chrome Beta 79 enables WebXR API by default, opening door to more web-based AR/VR experiences
Chrome 78 has rolled out to all platforms, which means it's time for Chrome 79 to hit the Beta Channel. This update is…