This is the age of many consumer grade VR headsets & 360° Photos/Video.
There are many consumer grade VR headsets on the market, with more new VR hardware coming soon. Oculus Go standalone which will be at a $200 price point according to Facebook in 2018. Others like Google’s Daydream, recently released Microsoft’s Mixed Reality, along with the HTC Vive, Oculus Rift, Sony PlayStation VR and Samsung’s GearVR are all strong contenders now.
There are significant price and performance differences between tethered vs. non-tethered, outside vs. inside tracking, standalone vs. mobile. Also significant over-heating issues and performance differences between non-tethered and tethered. Tethered has access to available high-end graphic cards and chips on powerful desktop/laptop computers allowing for more complex fast-action rendered geometries for games over extended periods. This currently can’t be practically matched on non-tethered standalone or mobile units without cool-down periods and battery recharging.
That said, there is also something interesting happening with browsers and VR, basically WebVR and wonderful component frameworks like A-Frame all based on top of the great THREE.js. Seems also there will be an emergence of 5G communications technology in the 2019-forward time frame. Gartner’s 2017 Hype Cycle for Emerging Technologies report shows that VR is in the Slope of Enlightenment with the plateau to be reached in 2–5 years. All signs are this is on course and correct. AR should follow relatively close behind. These technologies are all on what I think of as a Realityvirtuality continuum.
360° Cameras are another way to experience VR
360° Cameras are another way to experience VR immersively. Many newer high resolution models are coming to market. So I took it upon myself to develop some sample code for my GearVR using a lower res Gear360 camera and Mozilla’s A-frame for WebVR. Sample code also works with the VR controllers using a laser raycaster progressive-controls super-hands component.
My first hello VR world concept was to create a VR UI/UX that was focused on immersive 360° experiences with lite gaming and/or advertisement
The advertisement is not included here, but you can imagine it between game levels or inside the 360° sphere’s, or “marbles” as I like to call them. Standard 2D videos as opposed to 360° video are used inside the marbles give moving video, with audio without eating up even more wi-fi data than they already do. I am considering packaging this whole thing up inside an app to preload the data in a download install. Also, it should be possible to attach the app to a mySQL database easily using PHP. Then provide an interface for uploading and managing new 360° images in WebVR.
- So put on your favorite VR Headset and go into a Oculus or other WebVR enabled browser and visit the Mind Palace link below . . . credit to Mozilla A-frame for A-Blast game example.
Mind Palace VR UI (WebVR) for immersive 360° experiences designed with lite gaming and advertisement in mind.